Contemporary Issues in Sound Art

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I want to involve my work in the fashion industry as much as possible though I have also made work related to geometry and colour psychology in the past as well. So I thought to look into an area of physics I find interesting and see how it may be involved in fashion.

I thought about the videos I’ve watched demonstrating how resonating plates can create patterns in sand depending on the frequency of the resonation. I very much like this idea and have found it interesting for a while now, whether these shapes had been used within fashion I’m not sure though while going through a chain of YouTube videos I found that this way of creating shapes with sound is called Cymatics and Cymatic Art and there is already an art duo subjecting these patterns within their own fine art. It was one of those moments where you kick yourself that someone had beaten you to the idea and already expanded the work in the ways you had imagined. This is good though, because it shows that the ideas I’m forming actually work and I’m now looking into other avenues to go down.
The artist duo who have been subjecting these cymatic shapes within fine art are called *LLND. Their website can be found here: <http://www.art-llnd.com>

Links for referencing:

The chain of videos I found can be seen bellow; The first of which I had watched a few months back, it explains what perfect shapes might look like in higher dimensions than the 3rd. It goes through to cymatic art and then ends with a class on sine and co-sine which I have watched but am still yet to fully understand.

<https://www.youtube.com/watch?v=2s4TqVAbfz4>
<https://www.youtube.com/watch?v=v77t5w0xnrU>
<https://www.youtube.com/watch?v=1y1w5dvT5-I>
<https://www.youtube.com/watch?v=PLrgwD9TleU>
<https://www.youtube.com/watch?v=mBL9pS6GMdA>
<https://www.youtube.com/watch?v=O97oE0Z3Iuk>
<https://www.youtube.com/watch?v=GlkIxpuF43o>
<https://www.youtube.com/watch?v=OLNFrxgMJ6E>
<https://www.youtube.com/watch?v=jdL9uWI-edw>
<https://www.youtube.com/watch?v=LmxGmUOiP2A>

After watching these videos I thought about how I could use this sine/co-sine to form my own shapes with sine waves as demonstrated in the “The Sound of Shapes & Shape of Sounds” video. This video, the first video and the last, resonated the most with me because they don’t lean into hyperbole or fantasize what is being said. I feel that with a lot of videos on this topic of cymatics there is a lot of exaggeration or even misleading videos, such as CYMATICS: Science Vs. Music – Nigel Stanford from Nigel John Stanford in 2014, <https://www.youtube.com/watch?v=Q3oItpVa9fs&t=89s>. I find that this particular video, while beautiful, it may mislead the viewer somewhat. What is being shown is not exactly what is being heard in real time. Some parts of the audio are complete recreations of what the objects really sound like.

Notes on Cymatics;
“Lissajous”
“Jean-Baptiste Joseph Fourier”
“Chladni”


Fashion Notes;

I also have found that fashion, especially in the past two years has seen a massive shift to digital online platforms. There has been a boom in the past year of digital art, fashion and real estate. So I have mostly shifted my attention towards this aspect of art.

See bellow a video from The BoF;

<https://www.youtube.com/watch?v=UBZ6Bd0LDjs>

<https://www.verdict.co.uk/nft-fashion-avatars-metaverse/>

<https://decentraland.org>

<https://analyticsindiamag.com/top-three-metaverse-platforms-in-2022-and-no-it-doesnt-include-facebook/>

There is a wealth of information on these emerging metaverses, though this type of thing is far from new, I think the main thing that is revolutionising this exchanging of digital content is the innovations in currency. People can see a real-life turnover for their work efforts. When I was younger I basically lived in Skyrim, the 4th elder scrolls game for a solid 5 years on my computer and with that there were thousands of people creating independent modifications, objects, spaces and general assets to be implemented in the game completely free of charge. There are also the older online cross-overs of game and chatroom such as Habbo hotel, IMVU and the likes which I have always been heavily invested. IMVU actively encourages it’s users to create and sell digital garments, objects and scripted emotes/movements through their own marketplace and have now launched a real-world crypto currency and Habbo Hotel has hundreds of remakes; servers that host the same game but with their own rules. These rules often include free in-game money and furniture/clothes created by players. With these two mentioned metaverses though, you do see a lot of what could be seen as plagiarism, so I’m not entirely sure how they might age.

Habbo was a great one, I met a group of friends when I was around 11 years old and we made an online radio station with a hacked version of SAM Broadcaster. My main point is that there are these already established and participating platforms in this move to digital.

What I’m moving towards now is spaces.

I’m not adept in creating garments either in real-life or digitally, though we are currently learning how to use 3D game design software. I can see Virtual Reality becoming a very normalised thing (like with the digital garments shown via AR cameras in the BoF Video above) and how people are buying digital spaces to set up shops to advertise there wares, I think a good direction to head is to the creation of digital spaces. I would like to know how sound is being used in them and involve my sound works within them.
I can picture a time when a top person in business wants to spend their 20 minute nap in a digital forest, surrounded by waterfalls and animals completely immersed in this visual and auditory environment and so they pay the thousands of pounds that NFTs are currently selling for, for such a space.
There is a video I watched a few months back that debunked a myth that negative ions effected a persons mood (Veritasium 2019). These ions are produced by waterfalls and naturally radioactive materials, though there are apps such as headspace which play the sounds of these things in order to promote a healthier mind. So I think there is a lot to go right with this idea.
– Reference; (Do Salt Lamps Work?, Veritasium, 2019, YouTube Video, Viewed 2021, <https://www.youtube.com/watch?v=ZQ–scjcAZ4>).
– Reference; (Virtual Guided Meditation in Yosemite Valley, Headspace, 2020, YouTube Video, Viewed 16th March 2022, <https://www.youtube.com/watch?v=7P1JlwkXvw8>).

Sound Forms

Sound for the Digital Space

The difference in the properties of sound used in virtual space and actual space.

How are businesses using sound in the metaverse?